Customized Technology Staff Development:
Teaching Teachers to Use Technology through Student Projects
Collaboration between Foothill College Center for Innovation and the San Francisco 49er Academy, Ravenswood School District, East Palo
Linda K. Taber Ullah, M.Ed 
Teacher in Residence 
Foothill College Center for Innovation, Los Altos Hills, CA
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Project Summary

TEACHERS

Front End Analysis

Project Plan

Content

Standards

Assessment

Student Decision Making

Collaboration

Real World Connection

Extended Time Frame

Multimedia

Events of Instruction

ONLINE COURSES

Integrating Technology into a Standards Based Curriculum

Project Based Learning Supported by Multimedia

OTHER EDUCATOR INFORMATION

About the Author

Other Projects by Linda Ullah

PBL Resources

STUDENTS

Syllabus

Parent Letter

Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Student Work

Multimedia

The San Francisco 49ers Academy has a state of the Art PC Lab with with the Microsoft Office Suite installed.

When choosing multimedia applications, one rule of thumb for schools begining to integrate multimedia projects into the curriculum is to use the available applications. Since the decision was made to publish student projects on the Internet, this created a challenge.

Originally the plan was to use Netscape Composer for Web page development. However, Netscape is not installed, and although it can be downloaded for free, this is a once a week program by a "walk in" instructor, and the school does not have adequate tech support. Consequently, it has been decided to have students create their Web pages in Microsoft Word, saving them as html files. PowerPoint presentations will also be saved as html.

Applications that will be used are:

Software Application
Purpose/Use
Microsoft Explorer Basics of the Browser

Internet Searching

  • Child safe search engines
  • Typing URLs
  • Anatomy of a Web site

Research

Copy/Paste features

Ethics, Cyberlaw, Copyright

Microsoft Word Basic word processing

Creating notes

Web page creation

Microsoft Excel Charts and graphs
Microsoft PowerPoint Creation of Multimedia Product

Student Presentations


PowerPoint projects must include:

Text: Outline of information gathered during reserach
Graphics:

Properly cited pictures downloaded from the Interent and/or

Digitally produced student art or scanned student art

Sound:

Either a voice over or copyright free music

PowerPoint projects may include (if time permits)

QuickTime movies

Animation


How Multimedia Contributes to Learning

There are seven elements or dimensions to project based learning supported by multimedia:

Students will be engaged in the learning process by creating Web published multimedia projects on a topic in which they are interested.

Project based learning supported by multimedia encourages students to use higher order thinking skills of application, analysis, synthesis and evaluation. (Bloom's Taxonomy). Evaluation of the Challenge 2000 Multimedia project conducted by Bill Penuel, Ph.D. et. al (SRI, International) indicated that students in Multimedia Project classrooms exhibited better higher order thinking and problems solving skills and a better sense of design, audience, and content than students in non Multimedia Project traditional classrooms.

Additionally, project based learning supported by multimedia addresses students' multiple earning styles and multiple intelligences

Collaborative groups for multimedia projects can be successfully built upon Garder's Theory of Multiple Intellingeces. Click here to see how.

Another "added value" of project based learning supported by multimedia is that it meets the recommendations of the SCANS Report for improving education to meet the needs of business and industy. These recommendations include:

A. Creative Thinking--generates new ideas

B. Decision Making--specifies goals and constraints, generates alternatives, considers risks, and evaluates and chooses best alternative

C. Problem Solving--recognizes problems and devises and implements plan of action

D. Seeing Things in the Mind's Eye--organizes, and processes symbols, pictures, graphs, objects, and other information

E. Knowing How to Learn--uses efficient learning techniques to acquire and apply new knowledge and skills

F. Reasoning--discovers a rule or principle underlying the relationship between two or objects and applies it when solving a problem.


Resources for doing Multimedia projects in collaborative groups

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